We need the Ape Index info! When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better. Currently you can...More
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load. 1. Loading the program OK. 2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
Hi, I am in Trial version of cc4+headshot2 start to learn the workflow before to buy. I got an issue with headshot 2 when I activate the shape adjustement, impossible to make any morph changes with my mouse. I can only modify the shape in morphs tab....More
You just closed out a bug report, where you've misunderstood the problem: https://www.reallusion.com/FeedBackTracker/Issue/Expression-Wrinkles-don-t-anti-alias-or-look-grainy-at-distance I apparently don't have the option to reopen that bug report. So I'm reporting it again....More
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin) 2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause. 3. All maps (including applied as a "detail...More