80 issues found

0

Votes
Assigned
Problem: I'm trying to add morphs to my characters, but CC4 can't output consistent models. For example, after the base model, you export another version, with pregnant belly, and import both into Blender. You can zoom in and see in Xray mode that the top of head and arms don't match. I tried...More
  •  3
  •  360
Submitted by path.to.the.future

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
  •  4
  •  360
Submitted by tamulur

6

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

0

Votes
Assigned
The new version of CC4 does not display morph sliders for purchased Cartoon Character Designer - Toon Figures. In the CC3 version, I used morph sliders from the Toon Figures package for any characters...More
  •  3
  •  348
Submitted by miro219

0

Votes
Not Reproducible
instruction at 0x000 referenced memory at 0xfffff. the memory could not be read
It happens when I try to make a new morph slider
The progress bar of making the new morph won't go complete and the morph will not be created. The error happens when I open the morph source project (or any other...More
  •  1
  •  346
Submitted by Avataris

0

Votes
Closed
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
  •  2
  •  330
Submitted by yasin0398

0

Votes
Active
1.This would allow morphs to have non linear functionality - move in all directions through time.
2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More

0

Votes
Active
There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame"
If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
  •  1
  •  304
Submitted by Ascensi

1

Votes
Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
  •  0
  •  297
Submitted by bellabypaul

0

Votes
Active
Hi,
As the title suggests:
When working on a stylized character or morph you want to emphasize... there are times that you need to overdrive a morph value in the modify panel to get a result you are after or a base to take over to ZBrush or Blender. Unfortunately, once you type in a "over...More
  •  0
  •  294
Submitted by playlogic