42 issues found

0

Votes
Assigned
I am using CS4 and Camilla as the character. I added different clothing to her. shirt, pants and jeans. the goal is to merge the materials of the 3 items of clothing and then merge the mesh to one mesh. and merge the materials of the body parts of camilla together and merge them to one mesh...More
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Submitted by orders_793091

0

Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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Submitted by dan.goyette

0

Votes
Assigned
I originally posted this as a support ticket, #241162. Rampa confirmed and asked me to post it in Feedback Tracker.
I am trying to fix textures on an imported model, and it proved so difficult that I want to start over with just the base color maps and see if I could consolidate textures BEFORE...More
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Submitted by Inkubo

0

Votes
Active
How many times do you wish you had an additional material channel to fade in/out wetness or bake it into the existing channel?
The ability to bake the blend channel was great although just as important would be the ability to blend in wetness as an overlay effect on a character, terrain or...More
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Submitted by Ascensi

0

Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

0

Votes
Released
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

0

Votes
Not Reproducible
Changing the arm (Std_Skin_Arm ) color (Diffuse color) for a CC3+ character changes Std_Eye_R. Changing the Std_Eye_R changes Std_Skin_Arm .
Changing colors for in Diffuse color for legs, head body=no problem....More
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Submitted by JeffJ

0

Votes
Released
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski

0

Votes
Released
I tried to load 4.11 created CC3+ character files on 4.2, but it always crashed. Then I set up my character from scratch (using GoZ and custom textures) in 4.2 and it crashed again when I added displacement maps to the body. Tried again after the 4.21 update, but it still crashes when adding...More
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Submitted by Hoben

0

Votes
Released
the update to 4.2 is generating an error for the file locations of textures "AGAIN"
CC is reporting the reference location for all the skin gen tools to (D:\Reallusion\00Content\Character Creator 3 Template\Texture\SkinTextures\SkinBase\ ( A LOCATION THAT DOES NOT, AND NEVER HAS EXISTED)
This...More
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Submitted by blindman