When I upgraded to the latest version 4.42 of Character Creator, I got the new "Goz plus" plugin and when I try to send a character to Zbrush, nothing happends, not even an error message. I have used this workflow a lot, so I think my setup is correct. I have read somewhere that the new version...More
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
I am getting the exact issue described here: https://www.reallusion.com/FeedBackTracker/Issue/Can-not-klick-target-tool-preset-or-FBX-options-while-exporting-as-fbx I can no longer Export to Unity, or to anything other than Maya because it only allows the default setting here. There is no...More
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
Hi RealIlusion Team, I've just tried to export the Camila character in fbx format by going to File/Export/FBX/Clothed Character. I get the Warning: You have 30 times remaining on your current license. I clicked Ok and the "Export FBX" popup appears. Under the Target Tool Preset, there is a...More
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More