After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same...More
In addition to the problems described in issue 8604, I am seeing this issue when trying to import Genesis 3 Male figure and clothing. Clothes are fitted correctly to the body as long as they are parented to the figure in DAZ and exported with "Merge Clothing into Figure Skeleton" set, but...More
When I go from CC4 to zbrush it works but when I want to go back I get this error; Assertion failed: false, file main.cpp, line 20 This is what it shows in the DOS window....More
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead. I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More
There are 3 images.... One shows the eyes that have been slightly modified that do not close even after the correct eyeblink. One shows the same character (bald) with eyes closed. That is a non-modified character with a headshot image. The 3rd is a toonish images with heavy modifications...More
Hi! I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great! Now I have a nother custom...More