216 issues found

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Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options:
* New Character - then brings up options to create a new character
* Import Character...More
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Submitted by Deborah Hearne

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When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

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When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

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I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
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Submitted by c.lin

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Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
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Submitted by Imsoft

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There is a Daz plug-in that does what I'm requesting
https://www.daz3d.com/measure-metrics-for-daz-studio
It would be nice to implement this feature via update or plug-in to help give characters the measurements you wish to give them....More
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Submitted by veta_raven

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Useful functions for non standard characters:
- skin weights transfer
- cloth tab for custom characters...More
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Submitted by Renation

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Hi, I hope you would consider changing how morph slider favorites are handled. I have a LOT of favorite sliders. In the current scheme, if I "heart" a slider a copy is created in one place, the Favorites folder on the Morphs tab. I currently have a couple dozen in mine.
How about putting a...More
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Submitted by mcmikexx

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While ON, "Eliminate Shadow Artifact" produces horrible artifacts on eye mesh (screenshot 1). And it is getting worse under certain lights condition
Eye should be excluded from this settings.
NVIDIA SDK manual suggests enabling shadow_terminator_offset_mode = on (in CC it equals to Eliminate...More
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Submitted by 4u2ges

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I am not sure about the reason behind Tear-Line exclusion from Iray.
It is simply becomes invisible while rendering with Iray.
Not only that. I believe you guys should work out a better Iray shader for eyes, which is quite underdeveloped compare to real-time DHS....More
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Submitted by 4u2ges