388 issues found

0

Votes
Not Reproducible
Steps:
- Import via CC3+ Daz3D Character
- Create > Accessory...More
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Submitted by Teupy

0

Votes
Not Reproducible
Template items in the content manager that are tagged, do not show up when the tag is selected. Error message says ... Not found any content in "All" filter.
See image attached.
Template items show when view is switched to 'Pack' view but not when 'Item' view is selected....More
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Submitted by GRX

0

Votes
Not a Bug
我从cc4.1导出的基本角色,嘴部的融合变形张不开嘴。...More
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Submitted by a1315701643

1

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
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Submitted by surachit.songcharoen

0

Votes
Not Reproducible
The program does not display 3d models...More
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Submitted by uriq50

0

Votes
Released
My CC3+ character has to be in a custom pose to have the fur properly bind to the body.
I have no problem sending the fibermesh over as a prop, then convert to clothing,
but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
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Submitted by Ascensi

0

Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

0

Votes
Not Reproducible
Hi,
I am currently ising auto setup in unity to import my characters from cc4. Actually using URP version of auto setup (1.6) and my render pipeline is URP as well of course.
When i click create materials everything works fin EXCEPT that the material are HDRP/Lit. This cause all the materials...More
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Bug
Submitted by jeremie.jose

0

Votes
Not a Bug
Non-standards character imported from Unreal engine 4
Posing the arms using Mirror pose, flips one of the arms backwards
https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
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Bug
Submitted by doubblesixx

0

Votes
Assigned
There is an issue with Pose Offset while using mirror check box for symmetry.
If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone.
You have to keep unchecking and checking back the mirror check box for every other bone you...More
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  •  215
Submitted by 4u2ges
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