190 issues found

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After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
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Submitted by fabio.alexandre.barletta

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There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

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FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin )
I need a document or a video tutorial
Thank you...More
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Submitted by tungvinhlong007

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There seems to be some kind of caching of where the reset location is for vertices. Take this shirt for example. I did the same thing on both of these items. I placed the character in a A Pose Open pose. Reset the items to an assessory and reset to its original shape.I then did the normal...More
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Submitted by kmitchell.12catblackstudios

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Hello!
I've enjoyed using CC# and now CC4, but I do have some issues with the shaders on import. All of my clothes and accessories work fine, but the CC Base Body model ends up with misaligned shaders. Some of the materials are correct (e.g. Head, Eyes), but others have to be offset on all...More
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Submitted by jacobfalling

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Votes
Not Reproducible
CC4 crashes when I try to import my mayaFBX Character with arkit. I can import it into iclone 8/Unity/Blender no problem, but its not set up. But when I try to import into CC4 it crashes everytime. How do I fix this?...More
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Submitted by followmepro

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Votes
Not Reproducible
When I try to export the character from Blender to Unity, it just export 3/4 bones, but nothing else....More
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Submitted by Yeltic_YTC

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Votes
Not Reproducible
I've tried importing base characters into UE5 and continue having hand/finger warping issues. These are fresh installs of the engine and CC4 ( I also did Iclone and had the same result).
You can see in the attached picture how off four the fingers are, bending past the palm. the base UE mannequin...More
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Submitted by capt.force

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Votes
Active
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
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Submitted by MichelvanderAa

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Votes
Released
hey,
it would be great if support DAZ G9 too ...
thanks....More
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Submitted by davood.kharmanzar
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