216 issues found

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Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
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Submitted by Ascensi

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Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
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Submitted by foy

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Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options:
* New Character - then brings up options to create a new character
* Import Character...More
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Submitted by Deborah Hearne

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I receive this message when trying to publish my content pack to the marketplace. This message is about as useful as a generic "check engine" light in your car. It would be FAR more useful if it listed the missing files so I could at least identify them.
Additionally, it would be nice of...More
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Submitted by jeff.davies

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Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
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Submitted by vtoddw

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One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More
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Submitted by will2power71

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It would be awesome to have the cloth and or hair Physics activated when posing.
The clothes looking awesome when animation is running, but when posing to just create images they look like they are made of cardboard, stiff..not dynamic at all...it does'nt justice cc4 and iclone8 at all.....More
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Submitted by erich mestriner

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This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences.
With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
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Submitted by Ascensi

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a cloth simulation system, which will dynamically add cloth wrinkles, related to a characters pose (physics driven, rather than based on morphs or pre-baking).
- I realise this is not a simple ask - but I've seen some impressive work being done on this area recently......More
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Submitted by Waterlane Studios

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It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
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Submitted by Ascensi
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