391 issues found

7

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
  •  6
  •  1756
Submitted by tantrum

0

Votes
Active
1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
  •  2
  •  1748
Submitted by Ascensi

4

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
  •  2
  •  1745
Submitted by jerome.dipietro

1

Votes
Assigned
Version of used applications:
Unity Engine: 2019.3.0f6
Character Creator 3.3 or 3.2...More
  •  5
  •  1741
Submitted by character-creator

0

Votes
Active
Currently, lips are part of the total CC3 Face material.
Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons:
1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
  •  2
  •  1732
Submitted by TonyDPrime

0

Votes
Active
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More

3

Votes
Active
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
  •  1
  •  1676
Submitted by Attensi AS

0

Votes
Closed
Just yesterday morning I saved several models made in CC3 and today morning I am not able to open them (neither the ones from yesterday nor the ones from months ago; CC3 does not let me open any file). When I try to open a file, the loading screen appears with the typical "please wait" but...More
  •  4
  •  1662
Submitted by art_tijerin

0

Votes
Not Reproducible
Hi,
When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost.
If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
  •  3
  •  1657
Submitted by Attensi AS

0

Votes
Released
Original Question
I was following the RealIlusions tutorial on exporting CC3 Character to Blender and rigging it with auto rig pro. But you can rig the character because the character's feet don't import on the ground plane the bone does with the character above it. Auto rig pro only works...More
  •  1
  •  1649
Submitted by iom3dcs
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