Issue 7739
Smart hair merged materials builds wrong diffuse map
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:
Preset: Unity 3D
Instalod: checked
Merged Material (UV): By Type
Bake Texture Size: 4k
4. Export to FBX and import to Unity
Expected results:
Eyebrow diffuse RGB texture to be clean
Eyebrow diffuse alpha to apply to both eyebrow materials merged into one
Actual results:
Eyebrow diffuse RGB contains some mess from other textures
Eyebrow alpha channel shows properly set texture for the major brow pieces, but the individual hair cards are all fully white/opaque.
Submitted bytantrum
Mar 26, 2021