Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase? so the equivalent of Std_Skin_Head_Pbr_SSSMap.jpg...More
I want part of my decal to have a "true" transparency, but I cannot get it. First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1) Decal system should do the same. But it does not. Even if I slide alpha...More
Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More
I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient. I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or having zoom be linked to alt + mmb, since alt + lmb is pan...More
So this is sort of an old bug refreshed. You all know about the issue when importing some character (Daz in that case) that the Eyes are not closing completely. Two known ways of fixing it:...More
Something has changes for the worse in the latest release. 1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More