405 issues found

0

Votes
Active
We are using CC3 for our online virtual world and really loving these avatars! Like our previous product (Red Light Center) we want to be able to mix and match clothing materials and skin* as well as allow some level of in game avatar customization for things like tattoos and makeup for our...More
  •  0
  •  587
Submitted by utherverse

9

Votes
Active
Having male and female ethnic presets for Character Creator 3.
Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More
  •  1
  •  570
Submitted by dodeqaa

0

Votes
Active
Hello there,
I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible.
I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
  •  1
  •  540
Submitted by dodeqaa

0

Votes
Active
1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
  •  2
  •  1748
Submitted by Ascensi

2

Votes
Active
Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
  •  7
  •  3171
Submitted by LFA

4

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
  •  2
  •  1745
Submitted by jerome.dipietro

3

Votes
Active
Please Create option to create centaurs or even characters with four arms...More
  •  0
  •  460
Submitted by Watson Prunier

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
  •  1
  •  1387
Submitted by kent_310387

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
  •  2
  •  1500
Submitted by jerome.dipietro

2

Votes
Active
Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
  •  0
  •  703
Submitted by jerome.dipietro
1 ... 3456 7 891011 ... 41