1075 issues found

0

Votes
Active
why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse

0

Votes
Released
Steps to reproduce
1. in character creator go File export FBX of a cc3 plus character
2, open in cinema 4d r20 or any latest version...More
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Submitted by megaoutput

0

Votes
Not a Bug
hi,
when i want to save a project or obj fbx or whatever and i give it the same name as a folder in the desired location, it opens the corresponding folder instead of saving it.
because of the way i organize my projects it is a bit annoying and i have not yet had the experience that other...More
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Bug
Submitted by cytoo

0

Votes
Not Reproducible
The program no longer runs. It complains that I don't have a DX11 compatible graphics card. I have a GeForce GTX 1060 card with 6GB and the program has always worked with this card before. However, I recently have attached a second monitor that is being driven by an Intel HD graphics Card....More
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Bug
Submitted by Magique

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
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Submitted by hammergames

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Votes
Released
Steps to reproduce the issue:
1. follow the tutorial from the lower link to retopologizing a low poly mesh and creating a high poly mesh.
Link: https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3.3/09_Transformer/Importing-HD-DAZ-Characters.htm...More
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Submitted by mibtesamsadiq

0

Votes
Not Reproducible
1. Create a character
2. Give it some cloth
3. If mesh penetration occurs:...More
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Submitted by bunny_tsukino86

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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Submitted by bunny_tsukino86