When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking. UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
I have a character whose lower half of the body is hidden. If I go into the Hide Body Mesh Tool and click to show the entire body, then exit out, most of the body/legs don't show. I can't hide/unhide body parts like I should be able to. It should be really easy to click to hide body parts,...More
Character Creator crashes when you try to use InstaLOD > Polygon Reduction Object to the 2LayerTShirt_E.ccloth in the Apocalypse Alternative Apparel pack. Doesn't matter if you use recommended settings, or set it to a percentage, Character Creator will crash at 76% trying to reduce the polygons...More
I have used this feature in Blender and some other software and it makes for a very fast posing having these two combined. Also having the free gimbal in the center to translate / rotate freely depending on mouse position in relation to the bone is very handy when positioning bones from different...More
I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch. Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
Hi Reallusion, We REALLY need a way to RENAME a mesh in character creator, not just the object name. This is especially important as the fbx exporter takes the "mesh name" to transfer the character into unity....More