405 issues found

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When I say this, I'm talking about quadrupeds, birds and snakes. Right now, we don't have any of them and there are times when a generically animated animal isn't sufficient. I believe that Character Creator should apply it's benefits to non human characters as well. Give us a generic Bird...More
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Submitted by will2power71

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Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character...More
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Submitted by mastajappa

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I exported the character to Unreal Engine but it doesn't have physics in the feet and hands...More
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Submitted by raylancharles10

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Hi, as Skingen is static only, it would be great if these functions could be animated as well. For example if I create a fresh scar, if it can be "healed" via animation (gradually changing parameters, so the scar disappears or changes into smaller healed scar), NOT by dissolve.
If these can...More

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The facial anatomy and animation of iClone characters have *radically* improved. The artistic quality of my efforts continue to flounder, however, due to anatomical deficiencies in CC bodies. When was CC body anatomy last updated? It seems that it may have been long ago. One key factor is probably...More
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Submitted by General Picture Animation

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Export a RTX real-time optimized CC character to Omniverse as USD.
Open in Machinima.
"User must manually reduce the opacity threshold value in eyelash’s material"...More
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Submitted by pekka.varis

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Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
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Submitted by ahingel

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Hi,
Please allow us to create multiple cameras in the scene and add the ability to lock them in place.
This would speed up our process when we are rendering very specific angles and need to be consistent throughout all the character renders....More
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Submitted by Helen_622020

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Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

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Hello is there a way to add physics to a cc3 plus character's glutes just wanting to know I can't find weight map option for characters other wise I'd try that also is there a way to add weight maps to a cc3 character...More
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Submitted by tomascolt12