Since the last improvements I started using Character Creator in my workflow. I am really pleased with the quality of the base models. Since I create a lot of custom assets as clothing and such I was wondering if Reallusion has any plans to update the weightpainting workflow inside of Character Creator? It seems a bit slow to work with and it would be great to have some improvements like voxel based weight mapping. I saw that the realtime GI uses voxels already so I know it is possible.