Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh. That would...More
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
hi really love your wares awesome, just would really appreciate if there was a "create morph slider for accessories and hair" if one could be added that would be awesome, OR IF WE COULD DIRECTLY IMPORT MAYA BLENDSHAPES INTO CC3 FOR ACCESSORIES AND HAIR THAT WOULD BE AWESOME! thanks...More
The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m. Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
For the moment we can't organize morphs as we want (easily, I mean, maybe we can edit a file for this task, I didn't find it). - You have the general order : Body, head, with sub categories, and sub-sub-categories if you purchased essential morphs. - You can have favorites, but you can't arrange...More
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
The DAZ Genesis 2 characters that I have attempted to import to CC 3.03 have catastrophic errors in the eye rigging and are thus unusable. Steps 1. Export DAZ Genesis 2 base male with CC3 t-pose set to FBX using Binary 2012 settings as described in the manual....More