391 issues found

0

Votes
Assigned
Not quite sure how to sum it up, but basically any character with a skirt or dress, when you remesh it in the avatar export, you end up with the item all messed up.
Here's a small example -- take this into Transformer, then export via the avatar and choose remesh and with ANY options there...More
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Submitted by Kelleytoons

0

Votes
Not Reproducible
Cannot export a character as an fbx from character creator 3.
I have imported multiple objs as accessories, some of which I've transferred skin weights (tight clothing, shoes etc), others which I have kept as accesories (props, helmet etc), the latter of which I have changed the joint to attach...More
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Submitted by reception_144356

13

Votes
Active
It's cumbersome, to say the least, to work with CC3 and Maya 2022 and the Arnold shader (Renderer). Can you create an auto-setup for Arnold, please?...More
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Submitted by gamehatchers

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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Submitted by Attensi AS

0

Votes
Active
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???.
Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library
like for exemple: i go in daz and get a new bikini or underwear for female them...More
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Submitted by Ellessarr

0

Votes
Active
Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name.
When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
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Submitted by spaehling

0

Votes
Not a Bug
Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator...More
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  •  946
Submitted by glugsolro

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
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Submitted by 4u2ges

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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  •  945
Submitted by Postfrosch

0

Votes
Closed
Hello.
I can't start Character Creator 3.41 pipeline version because when I launch it,an error appears :
"assertion failed : program character creator 3 ccontentmanager2.dll file buildagent work RLFileTool.h line 51 Expression false"...More
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  •  943
Submitted by marietto2008
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