Not really an urgent bug but something I stumbled across that's curious. I was trying out face puppeting on the front facing Red_F G3+360 head character. I'm not a huge fan of the design of the character's nose sprite so I turned it off by switching the sprite to an empty spot in the sprite...More
With the G4 and G3 characters, they are separated by front and side views. Is there a way to paste costume changes from one to the other instead of doing them one by one. I'm thinking of just changes being made in PS such as color....More
My suggestion is this: You should be able to adjust the eyebrows and eyes seeing the same eye and eyebrow position on both sides ... otherwise, it is difficult to adjust without being able to compare the same positions. https://youtu.be/HFQH3QL3E0o...More
I imported the character from Affinity Design as a psd file. While getting ready to make adjustments to the head turn in 360 Creator I found that the mesh over the mouth was folded over itself, causing a blurred distortion of the side of the mouth image. At first it isn't noticeable until...More
Would be great to have the option of a dark interface, it's much easier on the eyes when working for hours on end. Having used a lot of other 2d and 3d packages that have this option... it's a little thing but makes a big difference to usability. Cheers...More
Just a suggestion for those of us who are a little colour blind :) (This isn't just CA4, I have this problem with CTA3 too) Some icons like the 'Lock/Unlock Ratio' icon shows active in red and not active in black....which for someone who is colour blind, it's very hard to see because the icon...More
Also, the grouped items can be saved as a ONE COMPLETE CUSTOM PROP which when placed in the STAGE MODE can still retain its layers where a character can be placed in between the layers. Example: assembled car body parts....More