Most issues I have reported resolved by latest update 4.21 However still won't export animated gifs: One character. No scene. A pure test. One basic motion. Complains of insufficient memory. Also one crash when CTA4 tries to overwrite a custom character with another custom character from...More
Disclaimer: Before you mark it as non-reproducible, I wanted to mention that it does not happen every time and not with every character. I cannot quite put my finger on the timing or a particular scenario but I can describe what happens. Suddenly when you start Face Puppet, all its buttons...More
Good evening, I have CTA4 on two desktop computers; both have the exact issue... When I attempt to record my voice, for whatever reason it comes in short and extremely choppy. Seems like an issue with the newest update, since both installations do exactly that. I have to use an external audio...More
I recently purchased Cartoon Animator 4 and I also bought some packs on the Content Store (listed at the bottom). While I was testing the program, I noticed the following issues with the characters from the Elastic Folks series: 1. G3 Elastic Folks The Families PSD Issue: When I open any...More
Note: I posted it previously as Issue #6917. It was answered by Reallusion staff suggesting that t was not a bug. Their suggestion was to use Blend Date on Next Recording option. Yet I think they misunderstood or misread the question. It has nothing to do with blending on next recording. The...More
Export license is grayed out. I loaded PNGs into a psd file then imported that as a scene directly into CTA, saved and added the file to the content uploader. Even the website doesn't give me the option. I did a test with individual files loaded in the content uploader -jpg loaded fine -no...More
This will allow anyone the ability to edit/add masks within CTA without concern of exporting a non exportable version and without increasing file size. Hopefully soon the marketplace will also support exportable CTA products and the masks upon export will be added to the prop psd layer or...More
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More