Votes
0
Product:
Cartoon Animator 4
Version:
4.2
Status:
Not a Bug
Issue 6917
Recording facial movements using MotionLive2D resets the original facial position
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default position (see screenshot 2), which is not what I want. Setting initial position in ML2D doesn't seem to make any difference. As a result, I have to manually adjust keyframes in the recording afterwards to get what I want.

My expectation would be for the app to record using the 360 head''s position at the moment as the initial position when the recording starts. I.e. if the head is turned left, then the application should be smart enough to use it as the default.
OS: Mac OS 10.15
Attachment:
  • Screen Shot 2020-05-27 at 7.08.16 PM.png
  • Screen Shot 2020-05-27 at 7.08.29 PM.png
  •  1
  •  887
Submitted bycandlelight2007
1
COMMENTS (1)
Feedback Tracker Admin
Hi candlelight2007,

Please activate the "Blend data on next recording" checkbox to record the facial expressionstream data in multi-layered manner. If it is not activated, then each recording will overwrite the last.

https://manual.reallusion.com/Motion_LIVE_2D_Plugin/Resources/CTA_4/Plugins/Motion_Live_2D/Preview_and_Recording.htm?Highlight=Blend%20Data%20on%20Next%20Recording

Allen
Reallusion
1