360 issues found

0

Votes
Released
Would be great to have the option of a dark interface, it's much easier on the eyes when working for hours on end.
Having used a lot of other 2d and 3d packages that have this option... it's a little thing but makes a big difference to usability.
Cheers...More
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Submitted by Hayzie

0

Votes
Not a Bug
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More
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Submitted by candlelight2007

0

Votes
Active
A basic system for particles animation would be great. The user could put "generators/emitters" that could generate some props or sprites. The emitter could have some options/settings like "speed", "lifetime", "rotation", "scale". There could be thousands of different recipes from users that...More
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Submitted by kkarentzos

1

Votes
Active
See attached file.
If docking of 360 Head Creator can be done, we don't have to move it constantly to the center of the computer screen to access the Layer Manager.
Thanks....More
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Submitted by vepop

0

Votes
Active
Support for extensions with plugin or script format would also be a great feature. It would gibe the opportunity to users and 3rd party companies to create some powerful features for the software. Reallusion could start with support with some basic scripting language support like Python or...More
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Submitted by kkarentzos

1

Votes
Active
It will be great that the plugin motion live 2d work for all the character body not just the upper body and face....More
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Submitted by musiquecbl

0

Votes
Active
Perhaps adding freeform, body puppet ability to G3 characters, recording real-time, movement as oppose to key framing movements.
Thanks...More
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Submitted by brothertcoleman

0

Votes
Active
I imagine driving vehicles, rowing in boats, flying or sitting in helicopters, conversation etc...More
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Submitted by Ascensi

1

Votes
Active
I think that one great feature for Cartoon Animator would be blending modes for layers like ones found on image editing software. I don't know how the rendering engine really works behind. Blending modes like multiply, darken, divide, difference, soft light etc......More
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Submitted by kkarentzos

4

Votes
Active
Hi,
I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously.
Thanks....More
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Submitted by hildeblues
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