Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More
Hello, today I wanted to try the program, but I can’t install it at all, at the very end gives an error - The instalation failed. The installer encountered an error that caused the installation to fail. Contact the software manufactured for assistance. Screenshot attached. I hope in the near...More
My suggestion is this: You should be able to adjust the eyebrows and eyes seeing the same eye and eyebrow position on both sides ... otherwise, it is difficult to adjust without being able to compare the same positions. https://youtu.be/HFQH3QL3E0o...More
Would be great to have the option of a dark interface, it's much easier on the eyes when working for hours on end. Having used a lot of other 2d and 3d packages that have this option... it's a little thing but makes a big difference to usability. Cheers...More
Hi, I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously. Thanks....More
See attached file. If docking of 360 Head Creator can be done, we don't have to move it constantly to the center of the computer screen to access the Layer Manager. Thanks....More
A basic system for particles animation would be great. The user could put "generators/emitters" that could generate some props or sprites. The emitter could have some options/settings like "speed", "lifetime", "rotation", "scale". There could be thousands of different recipes from users that...More