78 issues found

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Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
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Submitted by eliteforcevn

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Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling

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Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
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Submitted by spaehling

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Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
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Submitted by spaehling

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being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
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Submitted by jamie3d

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It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
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Submitted by alizohaibyt

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Released
Hi
I have just downloaded and installed this program ActorCore_AccuRIG_Setup_1.0.4 on a Windows 10 64 Bit notebook, but it fails to load showing the errors in attachment. I uninstalled, tried a fresh install, no difference.
What is the problem and how do I successfully install & use it?...More
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Submitted by xprt007

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Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
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Submitted by eckartkrumbach

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Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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Submitted by osurfer3

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AccuRIG is a great tool, thanks to all the developers. Just a few clicks and you have a character.
what I wish and I know that it is difficult that there will also be bones for the face.
Thanks again...More
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Submitted by Barran