How it works: |
|
A. |
Apply the Creature Base. |
B. |
Adjust IK to Create an Animation for the Creature Base.
|
|
|
|
|
For more details, please follow the step-by-step instructions below. |
|
|
A. Apply the Creature Base. |
|
A-1. |
Apply any Creature Base (eg.Hexapod Robot_Skinned)
and select the Creature Base in Scene Manager. |
|
|
A-2. |
Right-click on the Creature Base and select Motion Menu/Edit Motion. |
|
|
|
B. Adjust IK to Create an Animation for the Creature Base. |
|
B-1. |
Select Move tool in the Control Bar. |
|
|
B-2. |
Hold down Ctrl key and click on the feet of the robot They will be marked with blue boxes as below: The blue box means that the selected bones will be nailed. |
|
|
B-3. |
Pick the '' LowerBase'' of the creature base as below. Drag LowerBase, and you can edit poses easily. |
|
|
B-4. |
Use the method mentioned above in the timeline to edit the animation that you need.
If you need more information about IK/FK, please click here. |
|