Iray Render Plug-in has been discontinued. Know More

Transition to NVIDIA Omniverse offers numerous advantages:

  • Available at no cost, and encompasses all major Iray render features with faster performance.
  • Provides an open and user-friendly collaborative platform compatible with industry-leading solutions.
  • Integrates NVIDIA’s latest AI technologies, such as the Audio2Face audio-to-animation application.
  • Offers fast GPU rendering, denoising, and real-time SSS shader for rapid production.

Update

For iClone 8 / Character Creator 4

  • Version: 1.03.3304.1
  • Release Date: 2024-09-05
  • File Size: 17.0 MB
v1.03 (1.03.3304.1) released on Sep. 5th, 2024
Compatibility update.
Know More
Updated:
  • Compatible with iClone 8.5 and Character Creator 4.5.
  • v1.02 (1.02.2505.1) released on Jan. 9th, 2024
    Bug Fix.
    Know More
    Fixed:
  • Inability to launch Iray Render standalone software after updating Iray with the subsequent Reallusion Hub warning for missing "RLMemeberWebService.dll".
  • v1.02 (1.02.2405.1) released on Dec. 6th, 2023
    Compatibility update.
    Know More
    Updated:
  • Compatible with iClone 8.4 Characters in Lite Mode.
  • v1.01 (1.01.1408.1) released on Feb. 23rd, 2023
    Compatibility and several bug fixes.
    Know More
    Added:
  • Compatible with iClone 8 & Character Creator 4.
  • Fixed:
  • Camilla's eyebrows contains a piece of white geometry under Iray's Preview render and when an image is exported. To fix this, click Content Manager > Refresh and download the updated content. Feedback Tracker
  • Objects with displacement maps applied remain in place when the character is animated. This occurs specifically for cloth, shoes, and hair or when Smooth Mesh > Tessellation > Iray Render > Iray Render Scene > Export Mode is set to "Image Sequence". Feedback Tracker
  • v1.0 (1.0.0506.1) released on May 12th, 2022
    Compatible with iClone 8 & Character Creator 4.

    For iClone 7 / Character Creator 3

    • Version: 1.42.4014.1
    • Release Date: 2021-04-15
    • File Size: 192 MB
    More Version History in Previous Versions
    1.03.3304.1
    v1.03 (1.03.3304.1) released on Sep. 5th, 2024
    Compatibility update.
    Updated: Compatible with iClone 8.5 and Character Creator 4.5.
    1.02
    v1.02 (1.02.2505.1) released on Jan. 9th, 2024
    Bug Fix.
    Fixed: Inability to launch Iray Render standalone software after updating Iray with the subsequent Reallusion Hub warning for missing "RLMemeberWebService.dll".
    1.02
    v1.02 (1.02.2405.1) released on Dec. 6th, 2023
    Compatibility update.
    Updated: Compatible with iClone 8.4 Characters in Lite Mode.
    1.01
    v1.01 (1.01.1408.1) released on Feb. 23rd, 2023
    Compatibility and several bug fixes.
    Added: Compatible with iClone 8 & Character Creator 4. Fixed: Camilla's eyebrows contains a piece of white geometry under Iray's Preview render and when an image is exported. To fix this, click Content Manager > Refresh and download the updated content. Feedback Tracker Objects with displacement maps applied remain in place when the character is animated. This occurs specifically for cloth, shoes, and hair or when Smooth Mesh > Tessellation > Iray Render > Iray Render Scene > Export Mode is set to "Image Sequence". Feedback Tracker
    1.0
    v1.0 (1.0.0506.1) released on May 12th, 2022
    Compatible with iClone 8 & Character Creator 4.
    2.0
    1.42
    v1.42 (1.42.4014.1) released on Apr. 15th, 2021
    Bug fixes.
    Fixed: The save file dialog only has the option to save *.iMaterialplus and does not have options for image file formats (e.g. jpg, png, hdr, etc.) making it impossible to save the rendered image. Feedback Tracker
    1.42
    v1.42 (1.42.3728.1) released on Mar. 24th, 2021
    Several added features and bug fixes.
    Added: New export options for lens distortions includes None, Spherical, and Cylindrical, which can be used to export 360° camera. Updated SDK to 2020.1.1, Build 334300.4226 to support RTX line of video cards and improve performance. Fixed: Iray does not currently support RTX line of video cards. Feedback Tracker 1, Feedback Tracker 2, Feedback Tracker 3, Feedback Tracker 4, Feedback Tracker 5, Feedback Tracker 6, Feedback Tracker 7
    1.41
    v1.41 (1.41.3231.1) released on Sep. 2nd, 2020
    Enhancement and bug fixes. Iray 1.41 Forum
    Enhanced: Default projects now come with optimal Iray settings. Fixed: Iray render issues with specific projects. Toolbar UI for Iray not showing up correctly. Feedback Tracker Iray preview not showing substance material. Feedback Tracker
    1.4
    v1.4 (1.4.3114.1) released on July 23rd, 2020
    Several enhancements.
    Enhanced: Updated Iray SDK to RTX 2019.1.5 (improved render speed: 0 - 106% performance increase according to the MDL versions and graphics card used). Know More Support for MDL 1.5. More Info
    1.31
    v1.31 (1.31.2423.1) released on Dec. 23rd, 2019
    Bug fixes.
    Fixed: Program freezes when adding lights while the Iray panel is closed. Feedback Tracker
    1.3
    v1.3 (1.3.2313.1) released on Nov. 18th, 2019
    Bug fixes.
    Fixed: Morph Animator changes do not update in the Iray Preview window. Feedback Tracker
    1.21
    v1.21 (1.21.2106.1) released on Sept. 9th, 2019
    Bug fixes.
    Fixed: iClone crashes when applying iScenes if Iray is installed.
    1.2
    v1.2 (1.2.1926.1) released on Aug. 29th, 2019
    In this patch, Reallusion has added Batch Render into Iray and fixed several bugs to improve user experience. For more details, please check out Iray 1.2 Forum.
    Added: New batch rendering for multiple projects within the same folder location (Menu > Plugins > Iray Render > Batch Render). Enhanced: A pop-up message will now appear reminding the user that the render has finished and the render location will automatically open. The sky dome will still be kept for rendering when Lighting > Iray Sun & Sky is enabled. Fixed: No message for write access errors when exporting the render folder ( Render Scene > Export Mode: Export Folder ). No message for missing directory when exporting the render folder ( Render Scene > Export Mode: Export Folder ). Forum Report Mesh instancing now works for Speedtree when it comes to rendering in Iray. Instead of saving all of the mesh vertices in the MI file, only one instance of the mesh vertices is saved to significantly lower the file size. Feedback Tracker Max Seconds not recorded when the project is saved ( Iray Export Settings > Stop Criteria > Sample Iterations: Max Seconds )
    1.11
    v1.11 released on Mar. 7th, 2019
    Version 1.11 can allow users to save Render Log for Standalone Renderer and use Nominal Luminance for solving fireflies.  More >
    Added: Standard procedure for the Iray Standalone Renderer 1.1 was to automatically close after completing the render task.Instead of closing down, version 1.11 stays open after render completion and allows the user to save a render log file via the Show Log button. New Nominal Luminance option for the render settings. Use Nominal Luminance to reduce the firefly effect (bright whitish spots that can afflict a render when high powered light sources are used). Lower Nominal Luminance values equate to stronger suppression of fireflies. However, when this value is too low, then lighting details may be lost in the final render. Enhanced: Sequential numbering for batch renders in Iray 1.11 resulted in the insertion of the order number in midst of the image filename. This made it impossible for other software to recognize the sequence of the frames. Therefore, for version 1.11, the order number is now inserted to the back of the filename. Improved usability for auto-convert MDL user interface (Enable/Disable). Fixed: Incomplete frames as a result of rendering MI files that contain Speedtrees which go in and out of the camera viewing area. Artefacts in the alpha channel for images rendered from projects with transparent backgrounds and Denoiser enabled. Closing iClone had the tendency to close the Iray Standalone Renderer as well, if it was called from the iClone application in the first place. Batch rendering oftentimes had failed to reach the Stop Criteria when executed from Render Scene > iClone Render. Add or removal of the an IES profile from a light had a tendency to reset its Intensity Multiplier to the default value of 1.
    1.1
    v1.1 released on Jan. 29th, 2019
    Version 1.1 can render animations in iClone by simulating real-world physics-based interactions between lights and materials, and export rendered animations in MP4 format and image sequences for post-processing.
    Content Added (iClone): New SpeedTree content type for the Iray renderer. New Height Map Terrain content type for the Iray renderer. New embedded Iray Sample Projects for iClone. From Content Manager > Project > Iray Preview Window Added (iClone & Character Creator): 1) Preview window new features and layout adjustments: Use the left mouse button to frame a preview region. The toggle switch keeps the size and position of the last region. If the size of the Preview Render Window is adjusted, then the region size and position will be reset to default. 2) Fit to Image(Ctrl +.) : Preview Window fit to actual image size. 3) New CPU and GPU usage stats in the Preview Window. When video card memory is depleted, Iray will automatically switch to CPU rendering which can also drastically slow down the render time. 4) New Iray message log. 5) Maximize window feature in the title bar. Content Added (iClone & Character Creator): New embedded IES light content. From Content Manager > Media > IES (..\Reallusion\Shared Templates\IES\). Lighting Added (iClone & Character Creator): New IES input for point and spot lights under Iray Render (Panel) > Lighting (Tab). Material Added (iClone & Character Creator): New Select All Materials checkbox under Material (Tab) > Materials (List). Material Added (iClone & Character Creator): New Iray Render Globals under Preference: 1) New default values for Iray Render Stop Criteria: Preview Sample iterations : default = 1000 Export Sample iterations : default = 1000 Export Max Seconds : default = 3600 2) New default values for Iray auto convert texture settings: - Max Texture Size: default = 2048*2048 Set the max texture resolution for Iray auto-conversion. Max texture size will clamp all of the texture sizes for the Iray preview and Save MI Scene. - Texture Compression: default = None Adjust the compression ratio for Iray auto-conversion. Texture compression is an internal setting of the Iray SDK which is declared inside the XX.resource.mi file and does not affect the actual texture maps exported for Iray renderer. Material Added (iClone & Character Creator): Iray Material Tab add Texture Setting Section: 1) Max Texture Size: default = Use Perference Settings Set the max texture resolution for Iray auto-conversion. Max texture size will clamp all of the texture sizes for the Iray preview (..\iCLone7Temp\IRayResource\) and Save MI Scene. 2) Texture Compression: default = Use Perference Settings Adjust the compression ratio for Iray auto-conversion. Texture compression is an internal setting of the Iray SDK which is declared inside the XX.resource.mi file and does not affect the actual texture maps exported for Iray renderer. Note. Adjustments by material with Iray (Panel) > Material (Tab) > Texture Settings (Section). Adjusting the entire scene with Preferences > Iray Global Settings (Individual materials must be set to Use Preferences Settings in order for this to take effect.) Render Settings Added (iClone & Character Creator): New Render Mode section for Iray Render Settings: 1) New Iray Interactive Mode : Iray Interactive is a semi-realtime render mode which uses faster yet less accurate rendering algorithms than Iray Photoreal. Iray Interactive targets a look which is consistent with the physically-based results of Iray Photoreal, yet it is optimized for interactive scene manipulations by leveraging NVidia CUDA-capable GPUs. It is ideal where ray-tracing effects like reflections and refractions are desired and limited photorealism is acceptable. 2) New Advanced panel for Interactive Mode. Working Memory: Reserved video memory for Iray Interactive Mode. Raytrace Quality: Interactive GI Bounce related settings. GI Lighting: Will only work when GI Interactive Mode is OFF. - Indirect Light Intensity: Indirect light color and strength adjustments. - Ambient Occlusion: Compensate for light intensity over-exposure in occluded areas. - Environment Light: Only takes effect with the presence of IBL or Iray Sun&Sky. It is mainly to used to adjust the intensity level of the environment lighting. Limitations: The number of procedural texture functions per material is restricted to a maximum of 32. Material volume properties is ignored, i.e no volumetric effects, except for volume attenuation in glass-like materials. No volumetric effects excpt volume attenuation by Beer's law. Emissive geometry is not illuminating the scene, but it is considered when the geometry is hit directly. Non-specular refraction of finite lights is rendered black. The shadow buffer does not contain glossy reflections of shadow computations on the virtual ground plane. Render Settings Added (iClone & Character Creator): New features under Render Settings > Compositing Elements: - New Shadow and AO (Interactive Mode only) - Depth and Distance can be used to set the black and white distance regions. Near : objects within this distance from the camera will be occluded with a white color. Far : distance from the camera where objects occlude with a black color. Render Settings Added (iClone & Character Creator): New Preview Settings (Section) for the Render Settings apart from the usual preview settings. Preview Auto-update New Preview Displacement and Tessellation mesh can be used to turn off the tessellation and displacement effect for the mesh which can increase the update speed for the preview window. Preview Selected Preview Size New Anti-alias Radius under Iray Render (Panel) > Render Settings (Tab) for anti-aliasing. New Cancel button for Save MI Scene. Render Settings Added (iClone & Character Creator): New features for Render Scene : 1) Ability to set the filename and folder directory for export. 2) New Export Mode Section : Save MI Scene: Export a MI file for the current frame range along with all of the deployed resources. Background Render (Save MI Scene): Export a MI file for the current frame range along with all of the deployed resources for the Iray Background Renderer. iClone Render (Image Sequence): Render the current frame range within iClone while occupying essential resources, thus, preventing further operation. (iClone Only) iClone Render (Image Sequence and MP4): iClone Render exports a sequence of images before coalescing them into a video. The user will be asked whether or not to keep the image sequence after the video is made. (iClone Only) Render Settings Added (iClone): New Animated Objects List keeps track of keyframed objects. Any objects not added to this list will be considered "static" during playback to increase real-time performance and enhance render speeds. After Activation: Timeline playback will only update dynamic objects inside the Animated Object List while static objects not listed will be ignored (automatic update optimization mechanism). Only the dynamic objects inside the Animated Object List will be exported by frame when Save MI Scene. Standalone Added (iClone & Character Creator): Renamed Iray Background Renderer to Iray Standalone Renderer. Standalone Added (iClone & Character Creator): New Camera Section under the Render Settings tab: 1) Target Camera: Ability to pick the render camera for the Iray renderer. (iClone Only) Default: Use iClone Camera to use the previously used camera. 2) Depth of Field Group Focus Distance Multiplier: multiplier value for Depth of Field > Focus Distance. Blur Radius Multiplier: multiplier value for Depth of Field > Blur. Preview Window Enhanced (iClone & Character Creator): New Camera Section under the Render Settings tab: After optimization of material attributes and textures, the automatic refresh preview mechanism will no longer have to update all the materials in the scene. Render Settings Enhanced (iClone & Character Creator): Shared texture resources for rendering and export MI scene: Shared textures within a single frame are not repeatedly exported. Shared textures within a sequence of frames are not repeatedly exported (ex: IBL texture will be shared across all frames) Material Enhanced (iClone & Character Creator): PBR MDLs > added Performance Settings with the ability to disable Glossy and Metallic effects. Disable Glossy/Metallic check box : Disable Glossy/Metallic checkboxes are used to control the BSDF (Bidirectional Scattering Distribution Function) for the MDLs. BSDF determines the scattering behavior for both directions in the case of reflections and refractions which has a direct impact on the look of Iray materials. Reallusion's Iray auto-conversion for PBR MDLs utilizes simple glossy bsf and diffuse reflection bsdf to visualize the roughness/metallic texture effects. In addition, the simple glossy bsdf is responsible for reflections on metallic objects. Thus, the simple glossy bsdf will calculate twice; Once for the basic material look (diffuse, roughness, etc.) and once for the added metallic specular effect. Disable Glossy disables the calculations from the simple glossy bsdf, and instead opts for a more simpler approach with diffuse reflection bsdf. This will improve the render speed overall at the expense of roughness reflectivity. In order to completely turn off the simple glossy bsdf calculation for metallic surfaces, one must also activate the Disable Metallic setting. Override Roughness/Metallic Texture : Usually texture maps will be generated and assigned to the Roughness/Metallic channels as a result of auto-conversion. In this case, we recommend overriding pure color texture maps with numerical values to speed up the iRay render process. This speed gain is a result of bypassing the pixel read process. Note: You'll need to auto-convert your materials to use MDL v1.1 via Iray (Panel) > Material (Tab) > Reset Selected MDL in order to see the effect. Standalone Enhanced (iClone & Character Creator): Optimized the structure of the file exported by batch Save MI Scene and the Performance of this feature. Mitigated the lapse between export times. Optimized the structure and size of the exported file. Dispatching of a single MI file into three separate MI files. - MI format now includes all data for rendering. - Resource MI keeps all of the MDL and Texture data. - Scene MI keeps all of the mesh data in the scene. Binarized the mesh data to decrease the file size. Standalone Enhanced (iClone & Character Creator): New crash restoration mechanism for Iray Standalone Renderer. Restoring a project session after a fatal crash will prompt the user whether or not to continue with the previously interrupted render assignment. Memorey Enhanced (iClone & Character Creator): Optimized consecutive operation of the Iray preview and Standalone Renderer by releasing the hold on the system memory; Thus, eliminating memory leaks. Render Settings Spec Changed (iClone & Character Creator): The default value for Render Settings > Render Mode > Photoreal > Max GI Bounces has reduced from 16 to 8 to increase the render speed with little impact to the render quality. Render Settings Spec Changed (iClone & Character Creator): Iray Render (Panel) > Render Settings (Tab) > Eliminate Shadow Acne has changed to Eliminate Shadow Artifact. Material Spec Changed (iClone & Character Creator): Reset Selected MDL button now only resets selected material as opposed to changing all of the materials on an object. General Fixed (iClone & Character Creator): Billboard not appearing in the Iray Renderer. General Fixed (iClone & Character Creator): The abnormal accumulation of main memory consumption without it being able to be released when Iray Render is repetitively used. General Fixed (iClone & Character Creator): Incomplete clearing of the IRayResource folder upon creation of a new project. Material Fixed (iClone & Character Creator): Iray pre-processing of lights even though object glow maps are removed and self-illumination disabled. Now these objects no longer factor into the emissive light pre-calculation process thus improving render speeds. Note: You'll need to auto-convert your materials to use MDL v1.1 via Iray (Panel) > Material (Tab) > Reset Selected MDL in order to see the effect.
    1.01.1031.1
    v1.01.1031.1 released on Nov. 5th, 2018
    Several bug fixes.
    Fixed: When the Cornea material shader is changed from traditional to PBR, the settings for its MDL material tends to reset to their default values. Opening the application and immediately loading a project caused the Iray preview window to resize and relocate. Crash from rendering a project that contains item names with the word "scene".
    1.0
    v1.0 released on Sept. 27th, 2018
    Grand launch