Once you apply an animation clip to a prop, then you may want to fine tune the offset (position) for each bone. This can be done via the Edit Animation Layer feature. The pose with the edited bones will be kept as a key in the Animation Layer track, and its effect will remain throughout the clip unless another key is set. The transition between the two animation layer keys will then auto-generate.
If you want to set an animation layer key so that the effect of the key blends into the underlying animation, then follow the steps below:
Adding animation layer keys for offsetting bones. |
The animation layer keys affect the entire animation clip. |