IK, FK Editing for Props
If you have props with bone structure applied in iClone, you may use IK and FK to adjust
the poses and generate motions.
Launching Panels
You may access the panel by click on the Prop: Set >> Prop >> Modify panel >> Animation section >> Edit Animation Layer button.
At the top-right corner, you may see the Bone Edit Mode box and the Bone Settings button.
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Bone Edit Mode: Activate to view the bone structure of the object for
accurately picking the part of the object.
Deactivate it to view in bounding box mode.
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Bone Mode.
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Bounding Box Mode (Wild animal content pack by reallusion only).
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Bone Settings: Click on the wrench button to show the Bone Settings panel.
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Bone Size: Adjust the bone size for adequate size for not
obstacle the object while big enough
for more easily picking.
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Activate the Affect to all Bones box so that the adjustments via this panel can affect
to all bones instead of a single one.
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Display Settings: Determine the color and opacity of the bone(s).
FK Method
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Select an actor and launch the panels as described in the previous section.
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Select the Rotate
tool in the
Control Bar.
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Pick a bone in the 3D viewer. Alternatively, you may pick
a bone by clicking on the node in the
tree view in the Edit Motion Layer panel.
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Click on the actor to pick the bone.
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Use the rotate gizmo to rotate the selected bone.
Please refer to the What is IK/FK and
How to Use FK sections for more information about FK.
IK Method
Since IK relates to a chain of nodes, then it is necessary to anchor the head of the chain
in order to move the
end node with IK method.
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Select an actor and launch the panels as described in the previous section.
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Select the Move tool in the
Control Bar.
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Hold down the Ctrl key and click on a node to define it as the
start of the IK chain. It will then be marked with a blue box
(You may Ctrl click again to cancel the anchor).
Please note that you may also click or Ctrl-click on the target node inside of the Edit Motion Layer panel.
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Pick another node to be the end node of the chain.
(Ctrl key released)
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Ctrl-click to anchor the start of the IK chain.
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Click another bone as the end of the IK chain.
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Use the move gizmo to move the selected bone and affect the entire IK chain.
Please refer to the What is IK/FK and
How to Use IK sections for more information about
IK.