How to Use IK

Before you utilize IK to animate your actor, be sure that you have switched to the Editor Mode.

  1. Double click on the target actor.

  2. Click the Edit Motion Layer button in the Animation/Motion/Modify page. Alternatively, you may click the secondary button of your mouse on the desired actor and select Motion Menu/Edit Motion.

  3. Change to the tool in the Control Bar.

  4. In the Edit Motion Layer panel, pick the hand shown in the illustration below.

  1. Drag your mouse in the 3D viewer, the right arm thus moves along with your cursor in the 3D scene. To precisely move the target node in the 3D scene from a 2D mouse movement, please make your target body parts face right to the camera.

Note:

  • The blue box shows the start bone of the IK chain, which means the parent of the start bone will be fixed to prevent from moving, so only from the Blue Box to the Yellow Box will move.