The control bar is used to undo/redo actions, manipulate the view of the camera and the objects position and rotation, align objects to the terrain, render the current view into an image and to enter full screen mode. You can find the Control Bar on the top of the 3D viewer.
1 |
Undo |
To undo the last action made for the current project. The maximum number of actions you can undo can be set in the Preference panel. It is also limited by the amount of space on your hard disk. |
2 |
Redo |
To redo the last action. |
1 |
Home |
To snap the camera to a 45 degree perspective to the selected object. |
2 |
Zoom |
To zoom in and out of the scene. |
3 |
Pan |
To pan the camera. |
4 |
Orbit/Roll |
To rotate the camera. Click its down arrow to switch to Rotate or Roll mode. |
5 |
Camera View |
To switch the camera to different view, click the down arrow and choose from Front, Right, Top, Left, Bottom, Back, Face or All. |
6 |
Center |
Click this button so the camera snaps to view the selected object in the current project. |
7 |
Walk/Fly |
Switch the camera into Walk or Fly mode. You can then move the camera in game-like fashion by using the W.A.S.D., or other specified keys on your keyboard. If you want to switch back to the normal camera mode, press ESC key. |
1 |
Select Object |
Toggles the Select mode. You may then directly pick the object in the 3D viewer. You may also drag a rectangle around multiple objects to select them in this Mode. |
2 |
Move Object |
To switch to Move mode. You may then directly move the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Move object. |
3 |
Rotate Object |
To switch to Rotate mode. You may then directly rotate the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Rotate by Z axis. |
4 |
Scale Object |
To switch to Scale mode. You may then directly scale the selected object in the 3D viewer instead of manually entering the values on the Modify page.
Left Mouse Button: Uniform scale object. |
In Move Object, Rotate Object or
Scale Object modes, you may even: |
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5 |
Align to Terrain |
Click this button so the selected objects will always be moved along the terrain, if present. If you switch to Snap to Terrain or Follow Terrain modes, movement is constrained to the ground and will follow the contours of the terrain as you move. You must select Off to cancel the constrain. |
1 |
Preview |
To render the current view of the 3D viewer into an image. You may then save this image afterwards. |
2 |
Full Screen |
To enter full screen mode. |