How to Use FK

Before you utilize FK to animate your actor, be sure that you have switched to the Editor Mode.

  1. Double click on the target actor.

  2. Click the Edit Motion Layer button in the Animation/Motion/Modify page. Alternatively, you may click the secondary button of your mouse on the desired actor and select Motion Menu/Edit Motion.

  3. Change to the tool in the Control Bar.

  4. In the Edit Motion Layer panel, pick the upper torso shown in the illustration below.

  1. Drag your mouse or roll the mouse wheel on the 3D viewer.

Note:

  • You may toggle among rotation axis by right-clicking in the 3D viewer and then either drag on the 3D viewer or roll the mouse wheel to rotate the selected bone.

  • Right-click to change the axis and drag or roll the wheel to adjust offset position.