Character Creator (CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.
Delivering the finest digital characters is a core value of Character Creator, and the CC3+ topology is the fruition of this aspiration. Meticulous mesh enhancements, streamlined UVs, and robust skeletal rigs leave nothing to chance, ensuring that the exacting demands of digital sculptors and animators are not just met but surpassed. Character Base >
Character Creator topology can accommodate people of all ages and body shapes.
All-in-one tools to design engaging characters, easily adjust character shapes, define skin looks, change hairstyles, dress for animation tests, import and rig new character assets, or even create characters from photos.
Whether humans, creatures or props, creativity is no longer limited by the existing CC character base. Any rigged biped models can be imported, characterized, and facial rigged in Character Creator. New features now make any character compatible with thousands of motion assets, ready for natural lip-sync, motion capture, and animation controls in iClone. CC characters can also be optimized for low-poly, high-performance crowd simulation, AR, VR, and Metaverse.
Humanoid (Non Standard Human) - Biped model characterized for CC and iClone, supports HumanIK body rig, spring bone, facial rig for expression and lipsync
Crowd (ActorBUILD) - A low-poly, merged UV, one material character converted from CC avatar for high-performance crowd simulation
Creature (Non Human) - In any animatable skeletal form, be able to import custom animation, supports CC IK/FK posing and iClone animation editing
Prop - Any 3D model with hierarchical mesh node, custom morph or bone structure for animation
Character Creator gives character designers the largest possible character usability with the CC character base for character design, importing humanoid characters, or auto-rigging static models. Choose to subdivide and export characters for highly-detailed rendering, or decimate characters for mobile apps or crowd simulation.
Character Creator provides free addons to speed up the character design workflow with major industry tools, such as GoZ for ZBrush, CC Tools for Blender, CC AutoSetup (shader and bone structure) for Unreal Engine and Unity Mecanim, UDIM compatible with Substance Painter, and rigged character compatibility with Marvelous Designer.
Dive in>
Access the largest premium character library made by top designers and enjoy the consistent drag-and-drop
experience to build new designs using thousands of characters, morphs,
skin, outfit, shoes, hair, accessories, and motions are at your selection.
Participate in the marketplace designer community and profit from your creativity.
Features | CC4 | CC3 | |
---|---|---|---|
*New functions in Character Creator 4 are marked in bold. *All items are priced in US dollars. |
$299 With partial 3DXchange Pipeline integration (Value $499) |
$199 | |
Body & Facial-Rigged Character Base | Standard Character - CC1, CC3, CC3+ (20K Poly, 4K Texture by Materials) | ✓ | ✓ |
Standard Character - Game Base (10K Poly, with Reduced Bone) | ✓ | ✓ | |
Standard Character - ActorBUILD (15K Poly, 1 Material for Crowd Rendering) | ✓ | ||
Humanoid (Non-Standard) Character - Any Rigged Biped Humanoid | ✓ | ||
Creature (Non-Human) Character - Any Rigged Model | ✓ | ||
Character Setup | Auto Import Character with Standard Profiles (Daz G3/G8, Mixamo, Maya HIK, 3ds Max Biped, Blender Human Meta Rig, Unreal UE4) |
✓ | |
HIK Characterize Editor | ✓ | ||
Spring Dynamics | ✓ | ||
Physics (Hair, Clothes) | ✓ | ||
T-Pose | ✓ | ✓ | |
Facial Profile Editor (Expression Manager) | ✓ | ||
Bone Adjustment | ✓ | ✓ | |
Supported File Format (Import) | OBJ (Mesh, Material) | ✓ | ✓ |
FBX (Rigged Character, Mesh, Material, Motion) | ✓ | ||
FBX (Daz & Hivewire Character Proprietary, Morph, Assets) | ✓ | ✓ | |
FBX (CC Character Editing) | ✓ | ✓ | |
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc | ✓ | ✓ | |
iMotion, rlMotion, iMotionPlus | ✓ | ✓ | |
iAtm | ✓ | ✓ | |
iEffect | ✓ | ✓ | |
iProp | ✓ | ✓ | |
Supported File Format (Export) | OBJ (Static Character Mesh) | ✓ | ✓ |
OBJ (Selected Items) | ✓ | ||
FBX (Character Bone Rig and Morphs) | ✓ | ✓ | |
OBJ, FBX (CC Character Editing) | ✓ | ✓ | |
iAvatar, iCloth, iShoes, iGloves, iHair, iAcc (to iClone) | ✓ | ✓ | |
USD (Omniverse) | ✓ | ✓ | |
FBX (Upload to Sketchfab) | ✓ | ✓ | |
Character Appearance | Face and Body Morph Modifier | ✓ | ✓ |
SkinGen (Dynamic Skin Layer Editor) | ✓ (CC3 Base+) |
✓ (CC3 Base+) |
|
Hair & Facial Hair System (Smart Hair) | ✓ | ✓ | |
Material & Shader | Character - Digital Human Shader | ✓ (CC3 Base+) |
✓ |
Character - Smart Skin Color Shader | ✓ (CC3 Base+) |
||
Cloth/Prop - PBR Shader | ✓ | ✓ | |
Asset Creation | GoZ | ✓ | ✓ |
Create Morph Slider | ✓ | ✓ | |
Cloth - Appearance Editor (Dynamic Material) | ✓ | ✓ | |
Cloth - Auto-skinning | ✓ | ✓ | |
Cloth - Skin Weight Editing | ✓ | ✓ | |
Cloth - Auto-conformation | ✓ | ✓ | |
Cloth - Partial Conform Tool | ✓ | ✓ | |
OBJ/FBX to Accessory Conversion | ✓ | ||
Delta Mush (Mesh Smoothing Deformer) | ✓ | ||
Prop Edting | Mesh Editing | ✓ | |
Skin Weight Editor | ✓ | ||
InstaLOD | ✓ | ||
Mesh Tools | OpenSubdiv | ✓ | ✓ |
Edit Normal | ✓ | ✓ | |
Edit Mesh - Vertex Soft Selection | ✓ | ✓ | |
Edit Mesh - Poly Selection | ✓ | ✓ | |
Edit Mesh - Element Selection | ✓ | ✓ | |
Edit Mesh - Brush Push & Pull Selection | ✓ | ✓ | |
LOD Generation *Powered by InstaLOD |
Polygon Optimization | ✓ | ✓ |
Remeshing | ✓ | ✓ | |
Material Merging | ✓ | ✓ | |
LOD (Level of Details) | ✓ | ✓ | |
Visual | HDR (Bake HDR Video) | ✓ | ✓ |
HBAO+ | ✓ | ✓ | |
IBL, Directional, Spotlight, Point Light | ✓ | ✓ | |
Soft Shadow, Shadow Catcher, Mutiplier | ✓ | ✓ | |
Global Illumination (GI) | ✓ | ✓ | |
PBR/Digital Human Shader | ✓ | ✓ | |
Point Light with Shadow | ✓ | ||
Volumetric Light | ✓ | ||
Reflection Surface (Mirror) | ✓ | ||
TAA | ✓ | ✓ | |
IES | ✓ | ✓ | |
Environment & Character Settings | Light Creation | ✓ | ✓ |
Pose Editing | ✓ | ✓ | |
Pose Saving | ✓ | ✓ | |
Face Key Editing & Saving | ✓ | ✓ | |
Bone List Panel & Bone Filter | ✓ | ||
Animation Player | ✓ | ||
Animated Display | Play Character Animation in the Viewport | ✓ | |
Cloth/Hair Physics & Spring Dynamics | ✓ | ||
Animated Turntable | ✓ | ||
Auto-apply Idle Motion by Gender | ✓ | ||
Render | Subdivision | ✓ | ✓ |
Tessellation | ✓ | ✓ | |
Realtime Render | ✓ | ✓ | |
PBR/Digital Human Shader | ✓ | ✓ | |
Toon Shader | ✓ | ||
Render Image | ✓ | ✓ | |
Render Animated Video | ✓ | ||
Compatible Plug-in | Headshot (Paid) | ✓ *Requires additional purchase |
✓ *Requires additional purchase |
SkinGen Premium (Paid) | ✓ *Requires additional purchase |
✓ *Requires additional purchase |
|
Iray (Paid) | ✓ *Requires additional purchase |
✓ *Requires additional purchase |
|
Omniverse Connector (Free) | ✓ | ✓ | |
Smart Gallery (Free) | ✓ *Built-in |
✓ | |
Auto-Setup for Unreal (Free) | ✓ | ✓ | |
Auto-Setup for Unity (Free) | ✓ | ✓ | |