Ultra Realistic Rendering

A photo-realistic, cinematic look and feel in iClone is now a reality. Thanks to GPU accelerated raytracing render capabilities in Indigo RT, your characters, props, and scenes now look completely different from before. To streamline this unique workflow, Reallusion provides automatic shader mapping between iClone and Indigo. In addition, users can perform custom refinement using Indigo's unique shader options, or download Indigo's material library to achieve even better results. Skylight and emissive material settings ensure correct global illumination, and allow for realistic light behavior via reflection, refraction, transmittance, and caustic effects. Furthermore, the physical camera DOF and tone mapping system can be combined with excellent lighting and materials to create vivid and astounding story visuals like never before!

  • Indigo Render
  • iClone Render

Real-time Surface Smoothing

Real-time surface smoothing is a pioneering technology developed exclusively by Reallusion that enhances the look of everything in your scene without sacrificing system performance. Real-time used to be synonymous with low polygon count, but by utilizing latent resources from your computer's GPU, iClone6 will now be able to enhance polygon count in real-time, resulting in a smoother and more detailed surface appearance for low-poly objects.

Tessellation from DirectX11

Tessellation allows you to add geometry details to any model and have it render in real-time via the addition of height and vector displacement maps. This is made possible via DirectX11 support within iClone6.

Custom Gray Maps

Anyone can create monochrome image maps with popular image-editing tools such as Photoshop or GIMP. By using grayscale height maps, you can push and pull the surface of a 3D model to achieve the ideal look you desire.

Soft Cloth

One of the long-anticipated features soft cloth in finally here with iClone6. The animated character will look super natural with flowing hair, skirt and physical movement. No more penetration, the real-time simulation performance is much better using the new NVIDIA PhysX engine.

Object-oriented Constraint

Previously, iClone allowed you to adjust constraint settings to simulate the dropping behavior of a rigid body object in a certain range or direction. However, all the connection settings were invisible, making it difficult to observe and modify. The new constraint gizmo tool in iClone6 makes it a lot easier to design physics objects and clearly observe the relations between two separate objects.

Complete Light System

In previous versions of iClone, you needed to adjust lights separately from light props, which couldn't be attached and saved as single objects. In iClone6, you can directly drag in a light prop to light up your scene. The brightness, color, and range of your light prop can be duplicated and reused in your projects with ease.