If you have other destructible props and you want to change how the prop breaks, |
you can use iClone 3DXchange to process it, |
and import them into IC5 to generate the desired animation. |
|
|
1. |
Import the destructible prop into 3DXchange |
|
|
|
|
2. |
Choose every object and execute Make Sub-Prop to separate each object. |
|
|
|
|
|
|
3. |
Export it to make a new prop |
|
|
|
|
4. |
Apply the prop in IC5, set physics attributes to the objects that will break as pictures below: |
|
1.State→Frozen 2.Bounding Settings→Bound Type→Self Mesh |
|
|
|
|
5. |
Set the below attributes to the objects that will not break: |
|
1.State→Static 2.Bounding Settings→Bound Type→Self Mesh |
|
|
|
|
6. |
After the physics attributes of all the objects are set, |
|
you can start testing the destructible prop. |
|
Set Dynamic or Kinematic to another prop that will apply force to text it. |
|
|
|
You will find the objects not be able to fall on the ground. |
|
|
|
You will need to change the Pivot. |
|
|
|
|
|
Set the pivot of all the objects will break to center. |
|
|
|
|
|
You will get the correct animation. |
|
|
|
|
|
|