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A-1 |
Apply Cylinder_A, and put it in the desired location |
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A-2 |
Apply a floor with physics setting |
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A-3 |
Apply another object to apply force(Ex. A ball), and change its physics setting. |
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You can click the on the right upper corner, or press the hotkey(Shift+F9) |
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![](images/Help/01-8.jpg) |
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A-4 |
Change the physics setting of the ball. |
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![](images/Help/01-9.jpg) |
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Check Dynamic State so the object will free fall. |
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![](images/Help/01-10.jpg) |
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You can ignore Property setting for now (For detailed information please refer to IC5 Help). |
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![](images/Help/01-11.jpg) |
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Please choose Sphere as Bound Type for Bounding Settings. |
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![](images/Help/01-12.jpg) |
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A-5 |
After you finish all the settings, you can play back to see the actual explosion. |
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![](images/Help/01-13.jpg) |
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B.Advanced Settings |
B-1 |
You can also use other ways to break the pillar, for example, horizontally. |
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![](images/Help/01-16.jpg) |
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Follow the same steps in A-1 ~ A-3. The key difference is the choice of the State. |
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Apply an object that you can move and choose Kinematic in the State setting. |
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All the other settings remain the same. |
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![](images/Help/01-17.jpg) |
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Set the movement of the ball in the viewer. |
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Please note that the ball must move through pillar for the explosion to take effect. |
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After you finish all the settings, you can play back to see the actual explosion. |
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![](images/Help/01-20.jpg) |
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B-2 |
You can also limit the range of the broken objects as picture below |
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Set a range first, and apply a wall. |
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Set it as Dummy and change the physics setting of the wall. |
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Set the State of the wall Static so when the broken object hit the wall it will not penetrate it. |
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![](images/Help/01-26.jpg) |
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One wall is not enough to block all the broken objects. Hold Ctrl and drag the wall to duplicate it. |
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Do the same thing 3 times to create a box. |
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After you finish all the settings, you can play back to see the actual explosion. |
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![](images/Help/01-13.jpg) |
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