A Explode Ceiling/Floor/Pillar/Wall (General & Plus Version) any way you want.
B Window: Broken/shattered
C Bursted Door
 
For more details, please follow the step-by-step instructions below.
 
  A.Explode Ceiling/Floor/Pillar/Wall
  (General & Plus Version) any way you want.
A-1 General Explosion
  Apply any building element iProp. (eg. Brick Pillar 1-5.)
 
  Select Brick Pillar 1-5 in the Scene Manager and right click to activate Explode,
and wait for the Animation to be generated.
 
   
A-2 Flexible Adjustment.
  Pillar 1-Plus and 2-Plus both include three explosion points (Top/Middle/Bottom) that can be selected. Below is how to.
  Apply Brick Pillar 1-Plus.
 
  Select and Rotate the part (eg. middle ) via transform tool to change its explosion direction.
 
  Select Brick Pillar 1-Mid in the Scene Manager and right click to activate Explode, and wait for the Animation to be generated.
   
  You can activate the other parts at a different time.
 
  You can adjust their explosion time in the Timeline. (Explode continuously or simultaneously ).
 
  Tip: All the Directional Dummies are set as Dummy at default, so they will not be rendered when you export. If you can not see the Dummy, please make sure that the Preference/ Display Information/Dummy Object box is checked.
   
  B.Window: Broken/shattered
B-1 Apply any Glass iProp (eg. Glass 1_1-1).
  Apply any building element iProp. (eg. Brick Pillar 1-5.)
 
  Select Glass 1_1-1 in the Scene Manager and right click to activate Explode, and wait for the animation to be generated.
   
  Tip: When you duplicate the Glass iProp, please change the names of the sub-object. It will then be able to activate the perform commands.
 
   
  C.Bursted Door
C-1 Apply any Door iProp (eg. Double Door-1).
   
 
   
C-2 Select Double Door-1 in the Scene Manager and right click to activate Explode, and wait for the
  the Animation to be generated.
  Tip: You can also save the single side door and apply it in different scenes, and activate it with the same way.
 
 

Top     

 
 
 
Copyright © 2011 Reallusion, Inc.