697 issues found

1

Votes
Assigned
When creating an AccuLips script, I'm finding that the audio is auto cut short by about a second or so compared to what is actually contained in the file. Attached are two audio clips that cause this to happen when processed with AccuLips.
To reproduce this:
- Open iClone and add a character...More
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Bug
Submitted by dan.goyette

1

Votes
Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
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Submitted by dathedix

1

Votes
Active
There needs to be a way to resize the UI in both IClone and Character Creator. Even at 4k resolution the UI is gigantic, to the point that the actual 3d viewport is TINY if you are going to actually do anything.
Compare an open scene in IClone with a similar scene in Unreal, Unity or 'any...More
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Submitted by gekido

1

Votes
Assigned
There is nothing can be done to customize them.
Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error.
Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
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Bug
Submitted by 4u2ges

0

Votes
Active
Hi, I have done a lot of tagging in iC8. Everything worked fine (except for incompatible tag files in iC8 and CC4).
Two weeks ago suddenly I have got a very strange (and annyoing) problem with all tags in iC8: "No content was found"
(look at screenshot, please). I tried to refresh - but it...More
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Submitted by us_g_bw

0

Votes
Active
I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view.
Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
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Submitted by Ascensi

0

Votes
Assigned
I used a simple image plane with depth map and i enabled smooth mesh on this. If motion blur turned on and intensity not 0, the image plane will bluried anyway....More
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Bug
Submitted by Freddymusic

0

Votes
Not a Bug
Add an Expression track to the Timeline, and drag an expression into it, (For example, 01_Anger_Lo), leaving plenty of room to the left of the Expression for another expression. Now drag another expression onto the timeline to the left of the first one. Note that the first one will be deleted...More
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Bug
Submitted by dan.goyette

0

Votes
Active
If I change the reach offset it makes a new key. Once I have made a new key, I cannot move it, it simply returns to its origin position, I can't delete it, nothing happens. I can only adjust the reach offset again at the point. Does not matter if I remove the reach target, those keys stay....More
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  •  76
Bug
Submitted by bad_character

1

Votes
Active
I would like to set a slider to a sound frequency and make that slider move every time a frequency goes over a certain threshold. Say for instance, I wanted a light to blink every time the subwoofer or kick hits. instead of having to manually and tediously try to find each beat that doesn't...More
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Submitted by therealzizzer
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