Hi I have purchased iClone and Unreal Engine Plugin but when trying to use Face puppet I get an error saying " There is no matching profile for the target character CC4 Extended". Please Help...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
So i started to play around with motion directior. I really love it so far, but i ran instant into the first issue. My scene has mostly flat planes, but it has height differences. Right now i need to adjust all waypoints individually so it has the correct height. It is the same, when i walk...More
I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
Suggested feature: please allow the option within Prop Puppet to allow the blending of animation so we can layer prop puppet animation on top of each without overwriting the previous prop animation (similar to how face puppet works)...More
iClone is best software for animation. i used it for many times. i want to suggest to the developer, can you please add some new export option such as .glb/.gltf file format directely form iclone ? if it's possible please add. it's very important, because some AI Feaures highly recommended...More
If you drag a Motion onto the timeline, and it's long enough to overlap an existing Motion to the right of it, iClone simply deletes the Motion that it overlaps with. It should instead automatically fade between the two motion, exactly the same as if you had dragged the motion into an empty...More