216 issues found

3

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Hi,
Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone.
This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
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Submitted by SebEbz

0

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- For the Shadow Catcher to work on water....More
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  •  231
Submitted by Podman1000

0

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- The abilty to edit multiple lights of as type globally. Mainly brightness, and shadow settings.
- For spotlights to have the ability to have a Gobo “Go Between Optics” applied....More
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  •  250
Submitted by Podman1000

0

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- Popcorn FX have motion blur applied....More
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  •  217
Submitted by Podman1000

1

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- To have thumbnails enlarge when hovered upon with mouse....More
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  •  262
Submitted by Podman1000

1

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- Motion Puppet should be improved, or expanded. Plus to be able to import custom data.
- The Mask feature should not have to be re-set every time a new motion is chosen....More
  •  2
  •  250
Submitted by Podman1000

7

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Active
- Would be nice to be able to import data from other tools, without loosing the layer back to a Base Layer.
- An additional feature would be to have animation layers support i.motion clips with Masking....More
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Submitted by Podman1000

1

Votes
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We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

0

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I'd like to be able to do live broadcast with less programs running as possible and use iClone's Exclude Effects with it.
The webcam support or url streams should additionally be used as a shader to be applied to a plane so any broadcast/webcam or a combination can show live on a TV, Phone...More
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  •  251
Submitted by Ascensi

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi