To make "dead eyes" more life-like add an automatic pupil size animation track that reacts to scene lights + control setting for it. No oher software has such thing. When a character looks at a light source pupils go smaller and vice versa....More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
Why doesn't the Camera's pivot turn with the Camera when you rotate it? I'm manually having to track an object flying over a house because the "Look at" makes the Camera fly towards the object by the end of the animation. My first issue is with the "Look at Object" feature for the Camera....More
PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor. This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
It seems like a fairly straight forward progression for Reallusion to offer a way to create CROWDS in iClone from CC3+ base or customised assets. Here are some examples of what is available to make crowds. Some have API potential. http://golaem.com/ great for film resolution but Maya based...More
What kind of trainning you trying to offer? What kind of logics you intend to give us? I can't understand the way you think we must go through with the backsound in tutorials....More