When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export. See: G6_avatar_proportion_warning.jpg In addition, there are number of issues with the scaled character....More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
I provided this info and more in another FT post and tech support stated it was fixed in V 7.7 - I don't know what was fixed, even the update notes did not state this Iray problem was fixed. This issue has been ongoing since Iray came out. It seems to be a mesh resolution limit that is not...More
When exporting a CC3 character to iClone, then export the iClone character to Unity, the names I assigned to the clothes will be reverted to the original name they had when imported to CC3. This does not happen when exporting .FBX from CC3, or when exporting from CC3 to iClone. This is a...More
Following the example of the page http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
I am not getting good results when i use the face key product on Jade character. I am following iclone tutorial face key editing and the jade character in my version seems to be sightly different which is leading to bad results. Steps: 1) double click jade character...More
When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them. see video : https://youtu.be/8hu3M73C3hk...More
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible. But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
It doesn't matter if Global illumination is enabled or disabled.. if GI Indirect Light is enabled then the iClone renders contain light flicker and is seen at particular camera angles. When rendering, Specular Tracing is also enabled but again only the GI Indirect Light seems to be the determining...More
There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More