906 issues found

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
  •  0
  •  743
Submitted by Ascensi

0

Votes
Released
Since recent major updates to iClone 7 and Character Creator, the Avavtar Puppet Controller is not functioning in record mode. It will do everything it is supposed to do until you hit record button and want to move your character with a moving record timeline. Once you hit record it just freezes...More
  •  0
  •  743
Submitted by poppet

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
  •  3
  •  739
Submitted by HooDooPhonix

1

Votes
Assigned
I have an issue with Motion Plus files imported from Iclone 7 to CC3.4 to export to Unity
I have simple repro steps
1-Open your character from CC to Iclone...More
  •  3
  •  738
Submitted by Necka

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
  •  2
  •  738
Submitted by psnehota

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
  •  2
  •  737
Submitted by nvanniekerk

0

Votes
Not Reproducible
1. launch iclone 7
2. open project
3. start rendering with iray...More
  •  3
  •  736
Submitted by Schnappschnulli

0

Votes
Closed
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
  •  3
  •  735
Submitted by cinemyscope

0

Votes
Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
  •  4
  •  732
Submitted by JoeGideon

0

Votes
Not a Bug
The iGrass doesnt take the exact color of the texture
It makes it darker in the bottom, even if i have both color options to white.
See attachments...More
  •  1
  •  731
Submitted by ahingel
1 ... 69707172 73 74757677 ... 91