1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
The Near and Far values for the Clipping Plane for a camera can no longer be set independently. The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
When you set an angle like 359 degrees on frame 1 with code like this: control=transform_settings.GetControl("Rotation/RotationZ") control.SetValue(RLPy.RTime(time_value), float(math.radians(rot_z)))...More
When using final render option the HDRI glare effects are not rending ( for either to file or video ) -- Rendering from the view port works... Nvidia drivers up to date - this started after updating to the last Iclone 7.3 patch from last week....More
Trying to transfer non standard character to UE4 through live link and i get this message about memory again This message about memory appears lately so many times...More