906 issues found

0

Votes
Released
When rendering with ToonShader and DoF active the final result has a 6x6 black semi-transparent grid overlay (both in image/video render)....More
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Submitted by Matt GH

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
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Submitted by Tobi_FX

0

Votes
Active
The movements run at the same speed, regardless of whether I use the realtime mode or per frame (necessary for soft cloth). This works in the projects created before the last update, in all new projects after the last update the Per Frame mode no longer works....More
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Submitted by ThorstenMihm

0

Votes
Closed
I am giving you the project. I have rendered on different computers and get the same results.
GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem...
Get the Project here:...More
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Submitted by pedrosura

1

Votes
Assigned
So I load an Avatar. It is the only thing in the Scene. It's has a black background. LUT is Warm Colors. Static Noise added for Color Banding. I hit PREVIEW and not 5 mins into the render and I get "Out of Memory" error.
First of all, how is this possible? I have a GTX 1060 with 6Gb of memory...More
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Submitted by TucsonDoobie

0

Votes
Active
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
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Submitted by TBone50

0

Votes
Released
move PopcornFX keyframes atributes make iclone crash/close...More
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  •  1059
Submitted by wildstar

0

Votes
Released
Since I upgraded to 7.7 the "local move" seems to be gone and only "world move" is available....More
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  •  1059
Bug
Submitted by elMartino

0

Votes
Not Reproducible
When I attach cameras to other objects they sometimes become huge. See attached....More
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  •  1054
Bug
Submitted by jasonjbrown
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