577 issues found

10

Votes
Active
Hi, I know that the technology to make Live Face work is the iphone X IR camera with software based on Faceshift (apple), but Faceshift were working with Intel realsense cameras as hardware for their system. It would be great if Reallusion could pursue a depth sensing facial tracking solution...More
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Submitted by zflorence1

0

Votes
Released
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation.
So in Unity it is...More
  •  1
  •  3154
Submitted by Kareeem

0

Votes
Released
Bugs:
So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1.
Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
  •  9
  •  3126
Submitted by 4u2ges

22

Votes
Assigned
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
  •  5
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Submitted by bexley

0

Votes
Released
There is an attribute iray_nominal_luminance which directly relates to Firefly Filter.
Firefly Filter is enabled by default according to the scene options in .mi export.
Here is what NVIDIA says:...More
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Submitted by 4u2ges

15

Votes
Active
Many users are disappointed that iclone isn't on Linux OS, windows only isn't satisfactory, so please support Linux in future, to meet the demands of an EXTREMELY hungry world of creative professionals, seriousy, we need the whole entire suite of Reallusion software running on Linux OS as it...More
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Submitted by Silent Wind

4

Votes
Active
Why popcornfx's content doesnt work in iray?
Do i have to change something in the settings? isn't supported yet?...More
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Submitted by ahingel

29

Votes
Active
Not everyone can afford to pay thousands for motioncapture suits and plugins on top of that however there are many options now available in game engines such as unity and unreal to use the htc vive with trackers as a cheaper mocap solution.
It would be nice to be able to use this directly...More
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Submitted by H4voc

4

Votes
Active
This is a request for a new feature.
As of now, cameras only "auto leveled" by Z axis. Please make an option to select X or Y in addition....More
  •  1
  •  2415
Submitted by 4u2ges

2

Votes
Active
It's an issue when you've built something from many props with many constraints and the only way to show it functionally held together is to lengthen the speed of the clip to give it more time to calculate but then you'd have to shrink it back to the original size later.
I've also found that...More
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Submitted by Ascensi
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