Users are frequently asking questions about limiting props/sub-props movements/rotations. Currently in iClone it is virtually impossible to do. We have perform actions (which do not work right anyway) and morphs....More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
Some small tools for working with "loopable" animations for games etc... 1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc. 2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
Please, implement function and shortcut for setting time line Playback Start/End to the selected motion clip. Add this as a setting/animation option -> Adjust Playback Start/End automatic when assigning new motion clip. As you do not have any preview when browsing in the motion library for...More
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin. According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion. https://manual.reallusion.com/iClone...More
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
Hi! Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below. 1. Use all the Face key editor features to create a unique "Face Expression"....More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More