577 issues found

11

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would be amazing if you could also support .glb format on iclone
its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
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Submitted by ahingel

0

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With the collision shape add the feature where it make a automatic collision for each model that can be adjusted to give any model that need a soft cloth.There are a couple videos online like this one https://www.youtube.com/watch?v=eLe-jXjytXI&feature=share&fbclid=IwAR3dw6kMKbDgYQTPQyWGkPVELn108lv035tf5pIp7y985...More
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Submitted by imaginationseven7

0

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Please see Slide 1 for proposed draft of Background Renderer (BR) interface
End user should be able to execute a single .mi file in the batch and render the whole or partial list of frames.
Frames range...More
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Submitted by 4u2ges

1

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I have noticed that as soon as new version of Reallusion product is released hackers also release its cracked pirated versions which are widely available over internet. Please make a difference between us who are spending thousands of dollars on Reallusion products and those thieves who use...More
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Submitted by jamalpsychologist

0

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I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
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Submitted by Ascensi

1

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I have installed the pack from the latest version, using the RLD file, and I am able to drag the materials onto objects in the scene, but not onto the heightmap terrain. I think it is a bug. Would you put it into the Feedback Tracker?
This is from my current tech support with Reallusion and...More
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Submitted by rguy

0

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When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation.
Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
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Submitted by The-any-Key

8

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It would be great to get a full VR video style render by having 360 output stereoscopic option....More
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Submitted by GSSEV3D

0

Votes
Closed
Hi I use an e-reader for the manual and the print is hard to make out. Could the print please be changed to black. Also would it be possible to publish the manual as an e-book. Many thanks...More
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Submitted by thofi

1

Votes
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Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart
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