I have purchase a 3D SpaceNavigator mouse from 3Dconnexion: http://www.3dconnexion.com/products/spacemouse/spacenavigator.html When I bought it, I knew it worked with Cinema 4D, Blender, 3D Max, and even Google Maps Ground View, among many other applications. I thought it would be a great...More
I own the Indigo Render plugin, which is great for still images. However, I haven't used it for animation because it really ties up my machine to make and scene resources eat up hard drive spaces as it stands right now. It occurs to me that adding a small change to the plugin might allow for...More
I have been working with Iclone for a few days now. One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view...More
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
When positioning objects (props or avatars), often times I need to zoom in to get precise results, but then the Translate/Rotate/Scale gizmo is outside of the viewport. It would be really nice OPTION to have the GIZMO APPEAR IN THE CENTER OF THE VIEWPORT so I could still use it. I suggest...More
For an example check out things like Miarmy. 3D particles I believe are coming and it would be really great if we could have a crowd generator for well crowd scenes using a mesh templates from our inventory....More
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
It would be great if Iclone could create (or Bake) a medium or low poly version of an existing CC character that would take lip sync and motion animation so that we could create our own background actors and crowd libraries. This would allow us to have more actors in a scene and we would not...More