507 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Import a custom project using embed prop Cone_006...More
  •  0
  •  2417
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed G6 character Heidi...More
  •  0
  •  2532
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed CC character Natalie...More
  •  0
  •  2284
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
I'm hoping in iClone7 to see more collision detection.
To be able to detect bone to bone driven shapes collision.
eg: Keep a tail from going through a leg....More
  •  0
  •  2778
Submitted by Dragonskunk

1

Votes
Active
Hey RL...
What do you think about an exporter for WebGL / HTML5 ? This would be a Powerfeature that only Iclone has and would boost the possibilities extremly.
AND...... what about INTERACTIVITY perhaps for Gameshows /TV-Shows and Presentations?...More
  •  0
  •  2777
Submitted by 2IDs media:design

2

Votes
Active
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
  •  2
  •  2385
Submitted by Rampa

0

Votes
Active
So Lua files (.Lua extension) do not show up in the content manager. I discovered this when I saved a Persona from the right-click menu. This makes using the Personas that are generated from 3DXchange difficult.
The Lua Personas can be imported from the right-click menu, but, as well as not...More
  •  0
  •  2802
Submitted by Rampa

0

Votes
Active
If we could map the output of a camera to the diffuse texture of a material in real-time we could effectively create camera viewfinders, mirrors, reflections, etc.
It would be great to have this material such that it could be semi-transparent, have other texture channels applied to it, use...More
  •  0
  •  2549
Submitted by Rampa

0

Votes
Duplicate
I have bended the upper spine of the character with Edit Motion Layer.
The CollisionShape 01_02 stays wide out of the body.
If I wear hairs, the hairs are bended in an odd way....More
  •  0
  •  2357
Bug
Submitted by Tesira

0

Votes
Active
Could there possibly be a new or updated physics tool?
Could you devise one for vehicles that have trailers?...More
  •  0
  •  2500
Submitted by greglh
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