Eyes move, resize or change size and angles. Both G1 and G2 I was making a sprite face (png) on a G3 actor I built and used G2 eyes that worked great. I then added a G2 mouthset and both eye pupils looked to far right after adding mouthset. I had to replace eyeset with same G2 set but they...More
I added a G3 to an empty stage, then took it into composer. I selected the hand sprite & opened the sprite editor, selected a sprite and clicked preview, preview looked right, so I closed the sprite editor and the hand reverted back to the default hand. I tried this with several characters...More
For Action Menu/Vogue ... s_Male When I try to load Animation/Action Menu/G3/Vogue ... s_Male onto a G3 Character, I get a pop-up saying: Load motion failed for G3 Character....More
It would be a huge improvement in the time required to render video if CTA allowed multi-core processing (either taking advantage of all available cores by default or by providing an option in settings to do so). Currently only one core is being utilized. To confirm how many cores are being...More
Hi, I'm having trouble getting SWF files to work reliably *inside* CTA3 as animated props. Sometimes they work great, sometimes with glitches, and sometimes not at all. Also, when dragging them into a scene in CTA3, we don't get an option to use them as an image layer, background or character...More